Question:
What is an MP3?
kevin m
2006-08-31 08:28:39 UTC
What is an MP3?
Fifteen answers:
dewcoons
2006-08-31 08:33:54 UTC
MP3 is a format for storing audio (music) files. It using some compression to make the files smaller then other formats like WAV. It loses a little quality when it compresses the files. But it is very popular because of it small size. It allows you to fit dozens more songs onto a CD. You can buy Ipods, or similar devices, that will play MP3 files. Some (not in computer) Cd players can also play CDs with MP3 on them.
Dragosh
2006-08-31 15:34:03 UTC
Essentially MP3 is a file format that plays compressed music, which is decompressed on the fly by a special MP3 decoder (it's done really fast).



It stands for MPEG Layer 3 (which to my knowledge is the sound layer in MPEG files)



You can play mp3's with a variety of software mp3 players like Winamp or Windows Media Player. Also there is a lot of hradware that decodes MP3s like (mp3 players, DVD players or the iPOD)
poorcocoboiboi
2006-08-31 15:33:53 UTC
MP3 is short for MPEG (='Motion Picture Experts Group') Layer III Audio. It is a popular compressed audio format. The quality of MP3 varies widely, but the major factor is called the bitrate. For music, don't use less than 128 kilobits per second. It can go as high as 320 kilobits, which sounds very nice indeed if the file is encoded properly.
John F.
2006-08-31 15:33:34 UTC
MP3:



A codec used to store music. mp3 is short for MPEG-1 Layer 3.



Many argue that mp3's are of lesser quality than CDs. This is partially true. CDs are recorded at a sample rate of 44100 hz, and so are most mp3's.



Mp3's ripped, or encoded, from CD are ALWAYS of equal or lesser quality than the original music on the CD, because quality can never be improved over the original when copying anything. However, mp3's ripped from vinyl records, reel-to-reel tapes or uncompressed digital audio can certainly be of better quality than CD quality.



The reason why mp3 files are about a tenth of the size of the same music recorded to CD is that CDs use a 30 year old codec, whereas the mp3 codec is much more modern, thus allowing for better compression.



The problem with mp3 quality is that people are so uneducated. When the average joe gets an mp3 player and wants to encode his music collection, he does so at the default bitrate of the ripping program he is using. For example, foolish rippers such as the evil RealPlayer state that 64 kbps is CD quality. 256 kbps+ is the best to rip at for quality.



For some, but not all audio, it is wisest to use a variable bitrate (VBR). This encodes at a higher bitrate for more musical data, and a lesser bitrate for less data. For example, a VBR encoding of a song may have a lesser bitrate for the introduction where only one instrument is playing, than for the more intricate passages where more detailed sound is being made.



iTunes is the best mp3 ripper I have ever used, unless you want to use LAME from the *NIX command line.



Mp3 audio can be played on a variety of devices, including but certainly not limited to: Personal computers, most modern DVD players, portable mp3 players, such as Apple's iPod, or any inferior knock-off devices made by other companies.



In the mid-1990s, members of the GNU project created sets of software tools that allowed CD audio to be 'ripped' to a digital storage device, such as a harddrive. With the aid of software such as Winamp, iTunes or XMMS, this music could be played back at almost-CD-quality. Optionally, this ripped audio could be shared to others by floppy disk, or over networks, such as the internet.



Then Napster happened, and the average joe could get involved. Napster ended in a messy legal battle, involving Metallica, and the RIAA.



Napster's flaw was the fact that it had a central server, which could be shut down. The newer, more robust networks that rose to take napster's place do not have this problem, instead relying on 'ultrapeers'. See Kazaa, Morpheus, Gnutella, Overnet, eDonkey...



Some, such as the iTunes music store, have decided to sell music files. THESE ARE NOT MP3's. the iTunes music store sells m4p files, the DRM-crippled equivalent of m4a's. The codec for these files is the AAC codec, used for new high fidelity DVD audio. The Sony connect service sells DRM-crippled ATRAC3 encoded files, known for their lack of quality.
2006-08-31 16:54:02 UTC
MP3 is a type of file format. Mainly a sound format file. This file has only sound format (No vedio). Mainly a song has MP3 extansion. You can play it in Windows Media Player.
ufo_josh
2006-08-31 15:32:04 UTC
A music storage and playing device. Similar to a Portable CD Player but alot smaller. The store songs in the same way that a memory card stores data.



MP3 is also an audio format.
PC DOCTOR
2006-08-31 15:31:34 UTC
It's portable music player, Like you cd player but it's done digital with flash drives and compressed music to save room.

The compress format is call MP3 so that why the name.
rchilly2000
2006-08-31 15:31:31 UTC
an mp3 is a type of music file. it is the most common these days. its just like most of your word files end in the extension .doc. music files end in the extension .mp3 usually.
Iomegan
2006-08-31 15:31:27 UTC
It's short for MPEG 1 Layer 3 audio codec specification.
HotRod
2006-08-31 15:31:15 UTC
An MP3 is a compressed music/sound file.



Click here for all definitions.

http://www.google.com/search?hl=en&lr=&defl=en&q=define:MP3&sa=X&oi=glossary_definition&ct=title
Lil' Gay Monster
2006-08-31 15:35:23 UTC
It's a format to play music that compreses songs by eliminating those sounds that aren't perceptible but still are there.
Matthew D
2006-08-31 21:23:47 UTC
Its a compressed wave file
some2else1
2006-08-31 15:30:41 UTC
Its a music player (like a cdplayer) but instead of reading cds or disks it reads a mini-hard-drive...
Zelda
2006-08-31 15:34:08 UTC
A type of audio file.
Fat Bastardo
2006-08-31 15:33:58 UTC
MP3 is an audio-specific compression format. It provides a representation of pulse-code modulation-encoded audio in much less space than straightforward methods, by using psychoacoustic models to discard components less audible to human hearing, and recoding the remaining information in an efficient manner. Similar principles are used by JPEG, a lossy image compression format.



The MP3 format uses a hybrid transformation to transform a time domain signal into a frequency domain signal:



32-band polyphase quadrature filter

36 or 12 tap MDCT; size can be selected independent for sub-band 0...1 and 2...31

Aliasing reduction postprocessing

MP3 audio can be compressed with different bit rates, providing a range of tradeoffs between data size and sound quality.



The MPEG specifications support AAC (Advanced audio coding) from MPEG-4 as MP3's successor, although other new audio formats have also achieved similar usage levels. However, MP3's extreme popularity makes it secure in its dominant position for the near future, with support from a huge range of software and hardware, including portable MP3 players and even some DVD and CD players. The large MP3 collections that many individuals have amassed will also ensure its longevity, in the same way as with any physical medium.



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History

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Development

MPEG-1 Audio Layer 2 encoding began as the Digital Audio Broadcast (DAB) project managed by Egon Meier-Engelen of the Deutsche Forschungs- und Versuchsanstalt für Luft- und Raumfahrt (later on called Deutsches Zentrum für Luft- und Raumfahrt, German Aerospace Center) in Germany. This project was financed by the European Union as a part of the EUREKA research program where it was commonly known as EU-147. EU-147 ran from 1987 to 1994.



In 1991, there were two proposals available: Musicam (known as Layer 2), and ASPEC (Adaptive Spectral Perceptual Entropy Coding). The Musicam technique, as proposed by Philips (The Netherlands), CCETT (France) and Institut für Rundfunktechnik (Germany) was chosen due to its simplicity and error robustness, as well as its low computational power associated to the encoding of high quality compressed audio. The Musicam format, based on sub-band encoding, was a key to settle the basis of the MPEG Audio compression format (sampling rates, structure of frames, headers, number of samples per frame). Its technology and ideas were fully incorporated into the definition of ISO MPEG Audio Layer I and Layer II and further on of the Layer III (MP3) format. Under the chairmanship of Professor Mussmann (University of Hannover) the editing of the standard was made under the responsibilities of Leon van de Kerkhof (Layer I) and Gerhard Stoll (Layer II).



A working group consisting of Leon Van de Kerkhof (The Netherlands), Gerhard Stoll (Germany), Yves-François Dehery (France), Karlheinz Brandenburg (Germany) took ideas from Musicam and ASPEC, added some of their own ideas and created MP3, which was designed to achieve the same quality at 128 kbit/s as MP2 at 192 kbit/s.



All algorithms were approved in 1991, finalized in 1992 as part of MPEG-1, the first standard suite by MPEG, which resulted in the international standard ISO/IEC 11172-3, published in 1993. Further work on MPEG audio was finalized in 1994 as part of the second suite of MPEG standards, MPEG-2, more formally known as international standard ISO/IEC 13818-3, originally published in 1995.



Compression efficiency of encoders is typically defined by the bit rate because compression rate depends on the bit depth and sampling rate of the input signal. Nevertheless, there are often published compression rates that use the CD parameters as references (44.1 kHz, 2 channels at 16 bits per channel or 2x16 bit). Sometimes the Digital Audio Tape (DAT) SP parameters are used (48 kHz, 2x16 bit). Compression ratios with this reference are higher, which demonstrates the problem of the term compression ratio for lossy encoders.



Karlheinz Brandenburg used a CD recording of Suzanne Vega's song Tom's Diner to assess the MP3 compression algorithm. This song was chosen because of its softness and simplicity, making it easier to hear imperfections in the compression format during playbacks. Some have taken to jokingly refer to Suzanne Vega as "The mother of MP3". Some more serious and critical audio excerpts (glockenspiel, triangle, accordion, ...) were taken from the EBU V3/SQAM reference compact disc and have been used by professional sound engineers to assess the subjective quality of the MPEG Audio formats.



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MP3 goes public

A reference simulation software written in C language known as ISO 11172-5 was developed by the members of the ISO MPEG Audio committee in order to produce bit compliant MPEG Audio files (Layer 1, Layer 2, Layer 3). Working in non real time on a number of operating systems it was able to demonstrate the first real time hardware decoding (DSP based) of compressed audio. Some other real time implementation of MPEG Audio encoders were available for the purpose of digital broadcasting (radio DAB, television DVB) towards consumer receivers and set top boxes.



Later on, on July 7, 1994 the Fraunhofer Society released the first software MP3 encoder called l3enc. The filename extension .mp3 was chosen by the Fraunhofer team on July 14, 1995 (previously, the files had been named .bit). With the first real-time software MP3 player Winplay3 (released September 9, 1995) many people were able to encode and playback MP3 files on their PCs. Because of the relatively small hard drives back in that time (c.500 MB) the technology was essential to store music for listening pleasure on a computer.



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MP2, MP3 and the Internet

In October 1993, MP2 (MPEG-1 Audio Layer 2) files appeared on the Internet and were often played back using the Xing MPEG Audio Player, and later in a program for Unix by Tobias Bading called MAPlay, which was initially released on February 22, 1994 (MAPlay was also ported to Microsoft Windows).



Initially the only encoder available for MP2 production was the Xing Encoder, accompanied by the program CDDA2WAV, a CD ripper that transforms CD audio tracks to Waveform Audio Files.



The Internet Underground Music Archive (IUMA) is generally recognized as the start of the on-line music revolution. IUMA was the Internet's first high-fidelity music web site, hosting thousands of authorized MP2 recordings before MP3 or the web was popularized.



In the first half of 1995 through the late 1990s, MP3 files began flourishing on the Internet. MP3 popularity was mostly due to, and interchangeable with, the successes of companies and software packages like Nullsoft's Winamp (released in 1997), mpg123, and Napster (released in 1999). Those programs made it very easy for the average user to playback, create, share, and collect MP3s.



Controversies regarding peer-to-peer file sharing of MP3 files have spread widely in recent years — largely because high compression enables sharing of files that would otherwise be too large and cumbersome to share. Due to the vastly increased spread of MP3s through the Internet some major record labels reacted by filing a lawsuit against Napster to protect their copyrights (see also intellectual property).



Commercial online music distribution services (like the iTunes Music Store) usually prefer other/proprietary music file formats that support Digital Rights Management (DRM) to control and restrict the use of digital music. The use of formats that support DRM is in an attempt to prevent copyright infringement of copyright protected materials, but methods exist to defeat most protection schemes.



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Encoding of MP3 audio

The MPEG-1 standard does not include a precise specification for an MP3 encoder. The decoding algorithm and file format, as a contrast, are well defined. Implementers of the standard were supposed to devise their own algorithms suitable for removing parts of the information in the raw audio (or rather its MDCT representation in the frequency domain). During encoding 576 time domain samples are taken and are transformed to 576 frequency domain samples. If there is a transient 192 samples are taken instead of 576. This is done to limit the temporal spread of quantization noise accompanying the transient.



This is the domain of psychoacoustics: the study of subjective human perception of sounds.



As a result, there are many different MP3 encoders available, each producing files of differing quality. Comparisons are widely available, so it is easy for a prospective user of an encoder to research the best choice. It must be kept in mind that an encoder that is proficient at encoding at higher bitrates (such as LAME, which is in widespread use for encoding at higher bitrates) is not necessarily as good at other, lower bitrates.



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Decoding of MP3 audio

Decoding, on the other hand, is carefully defined in the standard. Most decoders are "bitstream compliant", meaning that the decompressed output they produce from a given MP3 file will be the same (within a specified degree of rounding tolerance) as the output specified mathematically in the ISO/IEC standard document. The MP3 file has a standard format which is a frame consisting of 384, 576, or 1152 samples (depends on MPEG version and layer) and all the frames have associated header information (32 bits) and side information (9, 17, or 32 bytes, depending on MPEG version and stereo/mono). The header and side information help the decoder to decode the associated Huffman encoded data correctly.



Therefore, for the most part, comparison of decoders is almost exclusively based on how computationally efficient they are (i.e., how much memory or CPU time they use in the decoding process).



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Bit rate

The bit rate is variable for MP3 files. The general rule is that more information is included from the original sound file when a higher bit rate is used, and thus the higher the quality during playback. In the early days of MP3 encoding, a fixed bit rate was used for the entire file.



Bit rates available in MPEG-1 Layer 3 are 32, 40, 48, 56, 64, 80, 96, 112, 128, 160, 192, 224, 256 and 320 kbit/s, and the available sample frequencies are 32, 44.1 and 48 kHz. 44.1 kHz is almost always used (coincides with the sampling rate of compact discs), and 128 kbit/s has become the de facto "good enough" standard, although 192 kbit/s is becoming increasingly popular over peer-to-peer file sharing networks. MPEG-2 and [the non-official] MPEG-2.5 includes some additional bit rates: 8, 16, 24, 32, 40, 48, 56, 64, 80, 96, 112, 128, 144, 160 kbit/s.



Variable bit rates (VBR) are also possible. Audio in MP3 files is divided into frames (which have their own bit rate), so it is possible to change the bit rate dynamically as the file is encoded (although not originally implemented, VBR is in extensive use today). This technique makes it possible to use more bits for parts of the sound with higher dynamics (more sound movement) and fewer bits for parts with lower dynamics, further increasing quality and decreasing storage space. This method compares to a sound activated tape recorder that reduces tape consumption by not recording silence. Some encoders utilize this technique to a great extent.



Non-standard bitrates up to 640 kbit/s can be achieved with the LAME encoder and the --freeformat option, however few MP3 players can play those files.



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Quality of MP3 audio

The neutrality of this section is disputed.

Please see the discussion on the talk page.



Because MP3 is a lossy format, it is able to provide a number of different options for its "bit rate" — that is, the number of bits of encoded data that are used to represent each second of audio. Typically, rates chosen are between 128 and 320 kilobit per second. By contrast, uncompressed audio as stored on a compact disc has a bit rate of 1411.2 kbit/s (16 bits/sample × 44100 samples/second × 2 channels).



MP3 files encoded with a lower bit rate will generally play back at a lower quality. With too low a bit rate, "compression artifacts" (i.e., sounds that were not present in the original recording) may appear in the reproduction. A good demonstration of compression artifacts is provided by the sound of applause: it is hard to compress because of its randomness and sharp attacks. Therefore compression artifacts are audible as ringing or pre-echo.



As well as the bit rate of the encoded file, the quality of MP3 files depends on the quality of the encoder and the difficulty of the signal being encoded. For average signals with good encoders, some listeners accept the MP3 bit rate of 128 kbit/s and the CD sampling rate of 44.1 kHz as near enough to compact disc quality for them, providing a compression ratio of approximately 11:1. MP3s properly compressed at this ratio can achieve sound quality superior to that of FM radio and cassette tape,[citation needed] primarily due to the limited bandwidth, SNR, and other limitations of these analog media. However, listening tests show that with a bit of practice many listeners can reliably distinguish 128 kbit/s MP3s from CD originals;[citation needed] in many cases reaching the point where they consider the MP3 audio to be of lower and perhaps unacceptable quality. Yet other listeners, and the same listeners in other environments (such as in a noisy moving vehicle or at a party) will consider the quality acceptable. Imperfections in an MP3 encode will be much less apparent on low-end computer speakers than on a good stereo system connected to a computer or, especially, through high-quality headphones.



Fraunhofer Gesellschaft (FhG) publish on their official webpage the following compression ratios and data rates for MPEG-1 Layer 1, 2 and 3, intended for comparison:



Layer 1: 384 kbit/s, compression 4:1

Layer 2: 192...256 kbit/s, compression 8:1...6:1

Layer 3: 112...128 kbit/s, compression 12:1...10:1

HE-AAC: 56...64 kbit/s, compression 18:1...16:1

The differences between the layers are caused by the different psychoacoustic models used by them; the Layer 1 algorithm is typically substantially simpler, therefore a higher bit rate is needed for transparent encoding. However, as different encoders use different models, it is difficult to draw absolute comparisons of this kind.



Many people consider these quoted rates as being heavily skewed in favour of Layer 2 and Layer 3 recordings. They would contend that more realistic rates would be as follows:



Layer 1: excellent at 384 kbit/s

Layer 2: excellent at 256…384 kbit/s, very good at 224…256 kbit/s, good at 192…224 kbit/s

Layer 3: excellent at 224…320 kbit/s, very good at 192…224 kbit/s, good at 128…192 kbit/s

AAC: excellent at 384…192 kbit/s, very good at 128…192 kbit/s, good at 64…128 kbit/s

When comparing compression schemes, it is important to use encoders that are of equivalent quality. Tests may be biased against older formats in favour of new ones by using older encoders based on out-of-date technologies, or even buggy encoders for the old format. Due to the fact that their lossy encoding loses information, MP3 algorithms work hard to ensure that the parts lost cannot be detected by human listeners by modeling the general characteristics of human hearing (e.g., due to noise masking). Different encoders may achieve this with varying degrees of success.



A few possible encoders:



LAME first created by Mike Cheng in early 1998. It is (in contrast to others) a fully LGPL'd MP3 encoder, with excellent speed and quality, rivaling even MP3's technological successors.

Fraunhofer Gesellschaft (FhG): Some encoders are good, some have average quality.

Many early encoders that are no longer widely used:



ISO dist10 reference code

Xing

BladeEnc

ACM Producer Pro.

Good encoders produce acceptable quality at 128 to 160 Kbit/s and near-transparency at 160 to 192 kbit/s, while low quality encoders may never reach transparency, not even at 320 kbit/s. It is therefore misleading to speak of 128 kbit/s or 192 kbit/s quality, except in the context of a particular encoder or of the best available encoders. A 128 kbit/s MP3 produced by a good encoder might sound better than a 192 kbit/s MP3 file produced by a bad encoder. Moreover, even with the same encoder and resulting file size, a constant bitrate MP3 may sound much worse than variable bitrate MP3.



The quality of an audio signal is subjective, and a placebo effect is rampant, with many users claiming to require a certain quality level for transparency. Many of these users fail an A/B test and are unable to distinguish files of a lower bitrate.[citation needed] A given bit rate suffices for some listeners but not for others. Individual acoustic perception may vary, so it is not evident that a certain psychoacoustic model can give satisfactory results for everyone. Merely changing the conditions of listening, such as the audio playing system or environment, can expose unwanted distortions caused by lossy compression. The numbers given above are rough guidelines that work for many people, but in the field of lossy audio compression the only true measure of the quality of a compression process is to listen to the results.



Some simple editing operations, such as cutting sections of audio, may be performed directly on the encoded MP3 data without necessitating reencoding. For these operations, the concerns mentioned above are not necessarily relevant, as long as appropriate software (such as mp3DirectCut, MP3Gain or MP3 Stream Editor which furthermore uses a 3D display for the sample)



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MP3 File Structure



Breakdown of an MP3 File's StructureAn MP3 file is made up of multiple MP3 frames which consist of the MP3 header and the MP3 data. Frames are independent items: one can cut the frames from a file and an MP3 player would be able to play it. The MP3 data is the actual audio payload. The diagram shows that the MP3 header consists of a sync word which is used to identify the beginning of a valid frame. This is followed by a bit indicating that this is the MPEG standard and two bits that indicate that layer 3 is being used, hence MPEG-1 Audio Layer 3 or MP3. After this, the values will differ depending on the MP3 file. The range of values for each section of the header along with the specification of the header is defined by ISO/IEC 11172-3. Most MP3 files today contain ID3 metadata which precedes or follows the MP3 frames; this is also shown in the diagram.



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Design limitations of MP3

There are several limitations inherent to the MP3 format that cannot be overcome by using a better encoder.



Newer audio compression formats such as Vorbis and AAC no longer have these limitations.



In technical terms, MP3 is limited in the following ways:



Bitrate is limited to a maximum of 320 kbit/s

Time resolution can be too low for highly transient signals, causing localization blur

Frequency resolution is limited by the small long block window size, decreasing coding efficiency

No scale factor band for frequencies above 15.5/15.8 kHz

Joint stereo is done on a frame-to-frame basis

Encoder/decoder overall delay is not defined, which means lack of official provision for gapless playback. However, some encoders such as LAME can attach additional metadata that will allow players that are aware of it to deliver gapless playback.

Nevertheless, a well-tuned MP3 encoder can perform competitively even with these restrictions.









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ID3 and other tags

Main articles: ID3 and APEv2 tag

A "tag" in a compressed audio file, is a section of the file that contains metadata such as the title, artist, album, track number or other information about the file's contents.



As of 2006, the most widespread standard tag formats are ID3v1 and ID3v2, and the more recently introduced APEv2.



APEv2 was originally developed for the MPC file format (see the APEv2 specification). APEv2 can coexist with ID3 tags in the same file, but it can also be used by itself.



Tag editing functionality is often built-in to MP3 players and editors, but there also exist tag editors dedicated to the purpose.



[edit]

Volume normalization

As compact discs and other various sources are recorded and mastered at different volumes, it is useful to store volume information about a file in the tag so that at playback time, the volume can be dynamically adjusted.



A few standards for encoding the gain of an MP3 file have been proposed. The idea is to normalize the volume (not the volume peaks) of audio files, so that the volume does not change between consecutive tracks.



The most popular and widely used solution for storing replay gain is known simply as "Replay Gain". Typically, the average volume and clipping information about audio track is stored in the metadata tag.



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Licensing and patent issues

Thomson Consumer Electronics controls licensing of the MPEG-1/2 Layer 3 patents in countries that recognize software patents, including the United States and Japan, but not EU countries. Thomson has been actively enforcing these patents. Thomson has been granted software patents in EU countries and by the European Patent Office [1], but it is unclear whether they would be enforced by courts there. See Software patents under the European Patent Convention.



For current information about Thomson's patent portfolio and licensing terms and fees see their website mp3licensing.com.



In September 1998, the Fraunhofer Institute sent a letter to several developers of MP3 software stating that a license was required to "distribute and/or sell decoders and/or encoders". The letter claimed that unlicensed products "infringe the patent rights of Fraunhofer and THOMSON. To make, sell and/or distribute products using the [MPEG Layer-3] standard and thus our patents, you need to obtain a license under these patents from us."



These patent issues significantly slowed the development of unlicensed MP3 software and led to increased focus on creating and popularizing alternatives such as WMA and Ogg Vorbis. Microsoft, the makers of the Windows operating system, chose to move away from MP3 to their own proprietary Windows Media formats to avoid the licensing issues associated with the patents. Until the key patents expire, unlicensed encoders and players appear to be illegal in countries that recognize software patents.



In spite of the patent restrictions, the perpetuation of the MP3 format continues; the reasons for this appear to be the network effects caused by:



familiarity with the format,

the fact that these alternatives do not generally provide a clear advantage over MP3,

the large quantity of music now available in the MP3 format,

the wide variety of existing software and hardware that takes advantage of the file format,

the lack of DRM-protection technology, which makes MP3 files easy to edit, copy and distribute over networks,

the majority of home users not knowing or not caring about the software patent controversy, which is in general irrelevant to their choice of the MP3 format for personal use.

Additionally, patent holders declined to enforce license fees on open source decoders, allowing many free MP3 decoders to develop. Furthermore, while attempts have been made to discourage distribution of encoder binaries, Thomson has stated that individuals using free MP3 encoders are not required to pay fees. Thus while patent fees have been an issue for companies attempting to use MP3, they have not meaningfully impacted users, allowing the format to grow in popularity.



Sisvel S.p.A. [2] and its US subsidiary Audio MPEG, Inc. [3] previously sued Thomson for patent infringement on MP3 technology[4], but those disputes were resolved in November 2005 with Sisvel granting Thomson a license to their patents. Motorola also recently signed with Audio MPEG to license MP3-related patents. With Thomson and Sisvel both owning separate patents which they claim are needed by the codec, the legal status of MP3 remains unclear.



The Fraunhofer patents expire April 2010, at which time MP3 algorithms become public domain.



[edit]

Alternative technologies

Many other lossy audio codecs exist, including:



MPEG-1/2 Audio Layer 2 (MP2), MP3's predecessor;

MPEG-4 AAC, MP3's successor, used by Apple's iTunes Music Store and iPod

Ogg Vorbis from the Xiph.org Foundation, a free software and patent free codec.

MPC, also known as Musepack (formerly MP+), a derivative of MP2;

mp3PRO from Thomson Multimedia combining MP3 with SBR;

AC-3, used in Dolby Digital and DVD;

ATRAC, used in Sony's Minidisc;

Windows Media Audio (WMA) from Microsoft.

QDesign, used in QuickTime at low bitrates;

AMR-WB+ Enhanced Adaptive Multi Rate WideBand codec, optimized for cellular and other limited bandwidth use;

RealAudio from RealNetworks, frequently in use for streaming on websites;

Speex, free software and patent free codec based on CELP specifically designed for speech and VoIP.

mp3PRO, MP3, AAC, and MP2 are all members of the same technological family and depend on roughly similar psychoacoustic models. The Fraunhofer Gesellschaft owns many of the basic patents underlying these codecs, with Dolby Labs, Sony, Thomson Consumer Electronics, and AT&T holding other key patents.



There are also some lossless audio compression methods used on the Internet. While they are not similar to MP3, they are good examples of other compression schemes available. These include:



FLAC stands for 'Free Lossless Audio Codec'

Monkey's Audio

SHN, also known as Shorten

TTA

Wavpack

Apple Lossless

Listening tests have attempted to find the best-quality lossy audio codecs at certain bitrates. At 128 kbit/s, Ogg Vorbis, AAC, MPC and WMA Pro tied for first place with LAME MP3 a little behind. At 64 kbit/s, AAC-HE and mp3pro performed marginally better than other codecs. At high bitrates (128 kbit/s+), most people do not hear significant differences. What is considered 'CD quality' is quite subjective.



Though proponents of newer codecs such as WMA and RealAudio have asserted that their respective algorithms can achieve CD quality at 64 kbit/s, listening tests have shown otherwise; however, the quality of these codecs at 64 kbit/s is definitely superior to MP3 at the same bitrate. The developers of the patent-free Ogg Vorbis codec claim that their algorithm surpasses MP3, RealAudio and WMA sound quality, and the listening tests mentioned above support that claim. Thomson claims that its mp3PRO codec achieves CD quality at 64 kbit/s, but listeners have reported that a 64 kbit/s mp3PRO file compares in quality to a 112 kbit/s MP3 file and does not come reasonably close to CD quality until about 80 kbit/s.



MP3, which was designed and tuned for use alongside MPEG-1/2 Video, generally performs poorly on monaural data at less than 48 kbit/s or in stereo at less than 80 kbit/s.


This content was originally posted on Y! Answers, a Q&A website that shut down in 2021.
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