Question:
Can some one please give the pc hardware specifications for rendering large animations in 3DS Max 2009?
sam21
2009-10-01 05:51:03 UTC
Hi! I am working in a company working on cgi animations .Can any on tell me what kind of rendering machine will be suitable for rendering large animations in 3ds max.Please give the specifications.
Thanks
Three answers:
mobius7019
2009-10-01 11:03:47 UTC
http://usa.autodesk.com/adsk/servlet/pc/index?siteID=123112&id=13571366



This is the system requirements page for 2010.

I would assume that getting a bit more than this will help.



If you really want to spends some cash. Get an i7 Extreme with 24GB RAM on an X58 board with a FireStream 9270 or a FireGL V8750 Video Card.



PS you will need to be running a 64bit os for the 24MB Ram
Jilbi
2009-10-01 06:31:39 UTC
3D Max ( like most CAD orientated software ) renders by computation. The actual screen visualization is a minor part of the workload.



In other words, you need the fastest possible processor that your budget will allow.



A quad 4 is of little value to you unless you run other programs in the background while you draw: clock /memory speed is much more important. Make your machine at least a dedicated workstation with a Core 2 Duo and don't load too many other programs on it.



If you have a heap of money get a Intel® Core™ i7 Processor with the latest motherboard to suit. Add an Nvidia GeForce 6800 Ultra graphics card, at least 4GB of RAM. Run at least 2@7200rpm SATA harddrives in RAID 0 - striping ( since the program tends to run on the drives )



Nvidia GeForce 6800 Ultra is "Shader Model 3.0" compliant, and 3D Max uses Shader Model 3.0 programming. Buy a graphics card with this protocol.



If you don't have a heap of money, buy the machine with the fastest processor you can afford, get a nominal graphics card and set the program graphics defaults to "OpenGl" rendering.



If you have a networkable version of 3D Max, it's sometimes worthwhile "nesting" a number of machines. If you can run multiple versions of the software on different machines, it's possible to chop up your animation job between the computers. You could try drawing in layers, or farm out separate scenes for raytracing to each computer on the network. In this way, machine speed is not so important since you can leave the "background" machines running 24/7 rendering while you build your models on the main workstation. Go to an auction and pick up a stack of ex-govt pentium4's and a decent router. You will need to become very efficient at working on multiple machines to make this worthwhile.
2016-05-21 09:12:27 UTC
Not from personal experience but from what I've heard the plates are enormous and, being filled with food, the portions must be, too. All of which must contribute to waste, not to mention the increasing size of the consumers. Having an old fashioned hearty appetite is only acceptable if the energy is going to be used up. The modern interpretation of a hearty appetite should be to eat healthily for the benefit of said heart. There should be no embarrassment or shame in sharing a plate of food or using a ***** bag. If it's paid for, eat it or take it.


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